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<a href="#pub-slots">Public 槽</a> &#124;
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<div class="title">pcl::modeler::SceneTree类 参考</div>  </div>
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类 pcl::modeler::SceneTree 继承关系图:</div>
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Public 槽</h2></td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>slotOpenPointCloud</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>slotImportPointCloud</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>slotSavePointCloud</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>slotClosePointCloud</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>slotICPRegistration</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>slotVoxelGridDownsampleFilter</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>slotStatisticalOutlierRemovalFilter</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>slotEstimateNormal</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>slotPoissonReconstruction</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>slotCloseRenderWindow</b> ()</td></tr>
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信号</h2></td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>fileOpened</b> (const QString &amp;filename)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>itemInsertedOrRemoved</b> ()</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>SceneTree</b> (QWidget *parent=0)</td></tr>
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virtual QSize&#160;</td><td class="memItemRight" valign="bottom"><b>sizeHint</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>openPointCloud</b> (const QString &amp;filename)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>savePointCloud</b> (const QString &amp;filename)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>selectRenderWindowItem</b> (<a class="el" href="classpcl_1_1modeler_1_1_render_window_item.html">RenderWindowItem</a> *render_window_item)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>addTopLevelItem</b> (<a class="el" href="classpcl_1_1modeler_1_1_render_window_item.html">RenderWindowItem</a> *render_window_item)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>dropEvent</b> (QDropEvent *event)</td></tr>
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virtual bool&#160;</td><td class="memItemRight" valign="bottom"><b>dropMimeData</b> (QTreeWidgetItem *parent, int index, const QMimeData *data, Qt::DropAction action)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>slotUpdateOnSelectionChange</b> (const QItemSelection &amp;selected, const QItemSelection &amp;deselected)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>slotUpdateOnInsertOrRemove</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>slotOnItemDoubleClicked</b> (QTreeWidgetItem *item)</td></tr>
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template&lt;class T &gt; </td></tr>
<tr class="memitem:a646f75545968c0652159d375e9d8870c"><td class="memTemplItemLeft" align="right" valign="top">QList&lt; T * &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><b>selectedTypeItems</b> () const</td></tr>
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QList&lt; <a class="el" href="classpcl_1_1modeler_1_1_render_window_item.html">RenderWindowItem</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>selectedRenderWindowItems</b> () const</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>contextMenuEvent</b> (QContextMenuEvent *event)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>closePointCloud</b> (const QList&lt; <a class="el" href="classpcl_1_1modeler_1_1_cloud_mesh_item.html">CloudMeshItem</a> * &gt; &amp;items)</td></tr>
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<hr/>该类的文档由以下文件生成:<ul>
<li>apps/modeler/include/pcl/apps/modeler/<a class="el" href="scene__tree_8h_source.html">scene_tree.h</a></li>
<li>apps/modeler/include/pcl/apps/modeler/impl/<a class="el" href="scene__tree_8hpp_source.html">scene_tree.hpp</a></li>
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